Wednesday, March 21, 2007

BBC News article, "Inside a video game developer studio"

This is a look at ten key members of the GhostRider game development team. Each person briefly describes his or her responsibilities in making the game ready for PS2, PSP, and GameBoy.

There's even a guy responsible for making sure that, within the game, the water in the sewers flows in the right direction.

The lead level designer has a great line; he notes how, when designing the game, "It is almost too tempting to add a pit full of spikes where you know everyone always takes a shortcut, then hear them howl as they pile into it."

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